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- <TITLE>Contents of Figure 3 Move 101 to 172</TITLE>
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- <H1><A ID="SECTION00040000000000000000">
- Figure 3 Move 101 to 172</A>
- </H1>
- a2=15
- a8=14
- a18=.
- b6=13
- b7=12
- b11=.
- b13=.
- b17=.
- b18=.
- c2=16
- c17=.
- c18=.
- d7=17
- d11=.
- d16=.
- d17=.
- d18=.
- d19=.
- e13=.
- e14=.
- e15=.
- e16=66
- e17=67
- e18=.
- f12=.
- f13=.
- f14=.
- f15=.
- f16=63
- f17=.
- g11=72
- g12=69
- g13=71
- g14=61
- g15=65
- g16=64
- g17=.
- g18=68
- h11=70
- h12=62
- h13=59
- h14=.
- h15=.
- h17=.
- h18=.
- i12=51
- i13=58
- i14=49
- i15=47
- k10=52
- k11=50
- k12=.
- k13=56
- k14=46
- k15=54
- k16=57
- l10=.
- l11=&utri#triangle;
- l12=.
- l13=48
- l14=55
- l15=53
- m3=45
- m4=44
- m10=.
- m11=.
- m12=.
- m13=.
- n3=39
- n7=40
- n12=.
- n13=.
- n14=.
- n15=.
- n16=.
- n17=.
- n18=.
- o4=38
- o5=34
- o8=35
- o10=42
- o12=.
- o13=.
- o14=.
- o15=.
- o16=.
- o17=.
- o18=.
- p3=32
- p4=30
- p5=33
- p6=18
- p7=26
- p8=19
- p9=43
- p10=41
- p11=.
- p12=.
- p13=.
- p14=.
- p15=.
- p16=.
- p17=.
- p18=.
- q3=36
- q5=28
- q6=27
- q7=25
- q8=24
- q9=22
- q12=.
- q13=.
- q14=.
- q15=.
- q16=.
- q18=.
- r5=31
- r6=10
- r7=29
- r9=20
- r11=.
- r12=.
- r13=.
- r14=.
- r15=.
- r16=.
- s4=11
- s8=23
- s9=21
- s13=.
- s14=.
- s15=.
- s16=.
- <DIV class="CENTER">
- STYLE="" SRC="img12.png"
- ALT="\begin{figure}\gofontsize{15}
- \begin{displaymath}
- \showfulldiagram
- \end{displaym...
- ...gle}$\ \end{center}\begin{center}Fig.~3 Move 101 to 172 \end{center}\end{figure}">
- </DIV>
- White 3 and 5 suffers a big loss by giving black a good
- shape. White makes such awkward moves in order to be safe but plays a
- wrong order. White should play, as in Dia. 10, 1,
- after black's 2, white 3
- and 5 are correct order. After black's 6,
- white 7 sticking is critical. These two white stones
- threaten the safety of the central black group and must be saved. If
- black plays 8 to make itself safe, white 9
- cuts the black here. It's very powerful for white to keep itself safe
- and attack black at the same time. When black plays 14 to
- strengthen the central group, white could take the opportunity to keep
- the edge. Compared to Fig. 3, this result is much advantageous for
- white.
- a18=.
- b11=.
- b13=.
- b17=.
- b18=.
- c17=.
- c18=.
- d11=.
- d16=.
- d17=.
- d18=.
- d19=.
- e13=.
- e14=.
- e15=.
- e18=.
- f12=.
- f13=.
- f14=.
- f15=.
- f17=.
- g7=13
- g17=.
- h7=11
- h14=.
- h15=.
- h17=.
- h18=.
- i6=10
- i7=12
- k12=.
- l10=.
- l11=.
- l12=.
- m6=14
- m10=.
- m11=.
- m12=.
- m13=.
- n4=15
- n12=.
- n13=.
- n14=.
- n15=.
- n16=.
- n17=.
- n18=.
- o12=.
- o13=.
- o14=.
- o15=.
- o16=.
- o17=.
- o18=.
- p11=.
- p12=.
- p13=.
- p14=.
- p15=.
- p16=.
- p17=.
- p18=.
- q12=.
- q13=.
- q14=.
- q15=.
- q16=.
- q18=.
- r11=.
- r12=.
- r13=.
- r14=.
- r15=.
- r16=.
- s13=.
- s14=.
- s15=.
- s16=.
- <DIV class="CENTER">
- STYLE="" SRC="img13.png"
- ALT="\begin{figure}\gofontsize{10}
- \begin{displaymath}
- \showdiagram a-t:1-16
- \end{displaymath}\begin{center}Dia.~10 \end{center}\end{figure}">
- </DIV>
- After black 8 gets one white stone, even 12 and
- 14 become sente, the weak black parts are greatly
- strengthened and now black has time to fight back. White 11
- is a little slow, it is not as good as 31 to make black
- heavier and easier for white to attack black. But, even after white
- 19's jump, black still faces great difficulty, if black
- simply escapes 10 and 19 stones. Overall, white
- is still leading.
- Black 20 is a do-or-die move like burning black's own
- boat. If black doesn't make unusual plays, black has no way to change
- the situation. At this life-and-death point, the following moves by
- white are very weak. White should calculate the variations and make
- face-to-face fight with 20.
- a18=.
- b11=.
- b13=.
- b17=.
- b18=.
- c17=.
- c18=.
- d11=.
- d16=.
- d17=.
- d18=.
- d19=.
- e13=.
- e14=.
- e15=.
- e18=.
- f12=.
- f13=.
- f14=.
- f15=.
- f17=.
- g17=.
- h14=.
- h15=.
- h17=.
- h18=.
- k12=.
- l10=.
- l11=.
- l12=.
- m10=.
- m11=.
- m12=.
- m13=.
- n12=.
- n13=.
- n14=.
- n15=.
- n16=.
- n17=.
- n18=.
- o12=.
- o13=.
- o14=.
- o15=.
- o16=.
- o17=.
- o18=.
- p11=.
- p12=.
- p13=.
- p14=.
- p15=.
- p16=.
- p17=.
- p18=.
- q10=3
- q12=.
- q13=.
- q14=.
- q15=.
- q16=.
- q18=.
- r10=2
- r11=.
- r12=.
- r13=.
- r14=.
- r15=.
- r16=.
- s10=11
- s13=.
- s14=.
- s15=.
- s16=.
- t7=10
- <DIV class="CENTER">
- STYLE="" SRC="img14.png"
- ALT="\begin{figure}\gofontsize{10}
- \begin{displaymath}
- \showdiagram k-t:1-19
- \end{displaymath}\begin{center}Dia.~11 \end{center}\end{figure}">
- </DIV>
- As in Dia. 11, white 1 is the strongest defense. If black
- 2 and 4 attempts to connect, white
- 5 is a good move, if black 8 atari one white
- stone, after white gets two black stones, not only the left
- 4 and 8 group is not safe yet, but the central
- black group also becomes weak. If the result is like this, black
- doesn't get any advantage here.
- k12=.
- l10=.
- l11=.
- l12=.
- m10=.
- m11=.
- m12=.
- m13=.
- n11=16
- n12=.
- n13=.
- n14=.
- n15=.
- n16=.
- n17=.
- n18=.
- o10=15
- o12=.
- o13=.
- o14=.
- o15=.
- o16=.
- o17=.
- o18=.
- p11=.
- p12=.
- p13=.
- p14=.
- p15=.
- q10=3
- q11=10
- q12=.
- q13=.
- q14=.
- q15=.
- q16=.
- q18=.
- r5=17
- r10=2
- r11=.
- r12=.
- r13=.
- r14=.
- r15=.
- r16=.
- s10=8
- s11=11
- s13=.
- s14=.
- s15=.
- s16=.
- t7=19
- t9=12
- t10=21
- t11=20
- t12=13
- t13=18
- t14=14
- <DIV class="CENTER">
- STYLE="" SRC="img15.png"
- ALT="\begin{figure}\gofontsize{10}
- \begin{displaymath}
- \showdiagram k-t:1-19
- \end{displaymath}\par
- \begin{center}Dia.~12 \end{center}\end{figure}">
- </DIV>
- If as in Dia. 12, black plays 8 this side, white calmly
- connects from below. If white 9 is played at position A,
- black may play 12 to make a ko, the situation will be very
- complex. If white 9 is erroneously played at
- 12, after black plays at 19 to atari a white
- stone, white will get nothing.
- As in Dia. 12, if ko situation occurs, white's burden is not heavy,
- even if white fails to win the ko, once white plays position B to
- escape, the overall advantage is still in white's hand.
- k12=.
- l10=.
- l11=.
- l12=.
- m10=.
- m11=.
- m12=.
- m13=.
- n3=15
- n12=.
- n13=.
- n14=.
- n15=.
- n16=.
- n17=.
- n18=.
- o4=14
- o12=.
- o13=.
- o14=.
- o15=.
- o16=.
- o17=.
- o18=.
- p2=13
- p3=12
- p4=10
- p11=.
- p12=.
- p13=.
- p14=.
- p15=.
- q2=11
- q12=.
- q13=.
- q14=.
- q15=.
- q16=.
- q18=.
- r11=.
- r12=.
- r13=.
- r14=.
- r15=.
- r16=.
- s13=.
- s14=.
- s15=.
- s16=.
- <DIV class="CENTER">
- STYLE="" SRC="img16.png"
- ALT="\begin{figure}\gofontsize{10}
- \begin{displaymath}
- \showdiagram k-t:1-19
- \end{displaymath}\par
- \begin{center}Dia.~13 \end{center}\end{figure}">
- </DIV>
- If black plays 2 as in Dia. 13, white can play
- 3. As proceeded up to 15, the black left and
- right groups are still not safe yet. Black will have no chance to come
- back.
- As the game continues in Fig. 3, when white 19 is cut by
- black, white already suffers. White 27 in Fig. 3 is not good
- again and white should restrain to play at 29. After black
- 30 and 32 break the
- left edge, white's loss increases. When black plays 46
- jump, white 47 should be played at 48 to get
- one stone, black can't empty white's left edge territory completely,
- then the game is still close. If white lost this game, white
- 47 would be the cause.
- Black 50's atari is very powerful. White has to give up two
- stones. If white plays at 52, black can play at
- 51 to counter-atari, white has no way to capture black.
- When the game proceeds to black 72, the central black group
- is very thick and strong, and have the potential to form some
- territory. Now, black has the advantage.
- From black 20, Guo's strong fighting capability was
- carried out vividly and thoroughly.
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